Equipment

PS5 Pro leak allegedly reveals ‘PlayStation Spectral Super Resolution’ and up to four times the ray tracing performance of the regular ol’ PS5-

The original PlayStation 5 is getting on a bit these days. First launched back in November 2020, the console set tongues a-wagging with its reasonably impressive spec sheet, including a fast SSD, a custom eight-core AMD Zen 2 CPU, and an RDNA 2 GPU that brought it up to greater performance parity with gaming PCs of the time.

While this latest leak for the upcoming PS5 Pro doesn’t go into those sort of hardware specifics—although we have summarised rumoured hardware specifications previously—it does reveal some potential performance numbers and upscaling features that might give us more of a clue as to what Sony has been cooking up behind the scenes for the new model. 

This latest information comes from YouTube channel Moore’s Law is Dead, which has traditionally been a bit hit-and-miss when it comes to the accuracy of leaked information. Still, in a recent video the channel reveals “leaked documentation from within Sony” that supposedly reveals the existence of PlayStation Spectral Super Resolution (PSSR), Sony’s own in-house upscaling solution for the PS5 Pro.

The upscaler is described as a machine learning-enhanced version of a Temporal Anti Aliasing Upscaler (TAAU) to replace a game’s existing temporal anti-aliasing or upsampling, with similar inputs to DLSS or FSR. No per-gaming training is said to be required, with a further document showing a side-by-side comparison of PSSR, TAAU and FSR2, with PSSR said to look better than AMD’s own upscaling solution.

The documentation also gives some expected comparative performance figures to the regular PS5, including the assertion that “rendering is about 45% faster” and that ray tracing speed is two to three times faster than the older model, with up to a four times improvement in some cases. Allegedly the PS5 Pro’s GPU has a 16 bit floating point calculation figure of 67 TFLOPs, which equates to an estimated 33.5 TFLOPs of FP32 compute performance.

Given that other leaks have suggested that the PS5 Pro may feature some elements of RDNA 4 in its GPU, that would be quite the ray tracing performance increase as RDNA 3 only marginally improved ray tracing figures over the previous generation. If these leaked performance figures are correct, that suggests a potentially substantial step up in ray tracing capability from RDNA 4 GPUs in general, although only time will tell. 

That would be quite the increase over the regular model, which manages a mere 10.29 TFLOPs of peak FP32 compute, or the Xbox Series X’s peak figure of 12.15 TFLOPs.

That’s a lot of flops. Anyway, while leaks of this type should be taken with the appropriate pinch of salt, given that we’re getting closer to the expected launch window for the PS5 Pro it wouldn’t be a surprise if leaks become more frequent as more publishers, developers and others are briefed on the exact specs and capabilities of the new machine.

As things stand the PS5 Pro is expected to be launched in the second half of this year, with some sources claiming a potential September 2024 launch, so we may have to wait to confirm or deny which of the leaks turned out to hold some credence. Until then, I fancy a bit of God of War. PC version of course, although I hear the PS5 take was very good… 

Related Posts

Square Enix scrapping iOS version of Final Fantasy Crystal Chronicles over unfixable bug

Square Enix is ending support for Final Fantasy Crystal Chronicles on iOS after discovering a bug it has deemed unfixable.

Detailing the situation in a blog post, the Japanese publisher explained the bug is currently preventing players from accessing in-game content they had previously purchased.

The issue was reportedly caused by "changes made to the in-app purchasing model." Come from Soccer 13 pools and matches

"Further investigation revealed that we are unable to completely fix the bug and implement the new changes, making it unlikely to resume service for the game," added Square. "Thus, we must regretfully announce that we will end support for the iOS version of Final Fantasy Crystal Chronicles."

Square's latest…

Batman- Arkham Knight Review

“A clean shot to the head,” drones the villain known as Arkham Knight. “That’s all it will take.” At every opportunity, the Knight speaks of the horrific deeds he might perform, doing his best to drive fear into Batman’s heart throughout the open-world adventure game that features his name. Scarecrow similarly trades on Batman’s doubts, attempting to convince the troubled hero of his own impotence at every turn. “All eyes, all hopes upon a man who fails his friends,” calls out Scarecrow through Gotham’s public networks, reminding Bruce Wayne that he, too, bears responsibility for the losses his loved ones endure.

Batman is a troubled hero, and past Arkham games haven’t shied away from exploring his dark side. Arkham Knight is no exception: the caped crusader growls his way through one confrontation after another in which he must question his role in Gotham’s current crisis. We’ve seen these themes before, many times over, and Batman: Arkham Knight’s villains repeat t…

Best Handheld Game Consoles Of All Time

The home console may have broken into the mainstream first with systems like the Atari 2600 and Nintendo Entertainment System, but the handheld was not far behind Come from online casino bangladesh . The Game Boy revolutionized the industry for a second time in just a few years, letting players take their favorite games with them on the go–albeit in a limited form–and subsequent systems brought us closer to parity between the handheld consoles and their big siblings. There have been a ton of handheld game consoles released over the years, but the 10 best handheld systems stand out with excellent game lineups, great hardware, unique features, or some combination of the three.

10. Game Gear

Sega’s answer to the Game Boy was, like the Sega Genesis, designed to show a clear superiority to Nintendo’s own system. The Game Gear, unlike the Game Boy, was in color! You could play Sonic on it, and…

Diablo 4 Open Beta Start Time And Queues- When You Can Start Playing

Diablo IV is out this June for consoles and PC, but the open beta gives you a chance to try the game out before that point. Unlike the early access beta, this one is available to everyone beginning Friday, March 24, and it features a big chunk of the game as well as all five classes Come from Sports betting site VPbet . It’s available on all platforms and with a reward available in the final game for reaching a certain level, you’ll want to play it. Here’s how to play the Diablo IV beta.

It’s worth noting that progress from the early access beta will carry over to the open weekend, but not to the full game when it launches later in the year, so don’t worry about getting too attached to your character. For everything else, you can read below for more details on what to expect and when you’ll be able to jump in.

Final Fantasy XIV Endwalker Release Date Announced; Coming November 2021

Final Fantasy XIV: Endwalker, the next expansion for the Square Enix MMORPG, will launch on November 23, 2021. However, those who preorder the expansion will have early access four days ahead of launch starting on Friday, November 19. Director and producer Naoki Yoshida led the opening keynote presentation for Final Fantasy Fan Fest 2021 and detailed a slew of information for FFXIV: Endwalker including these launch dates.

There are four different editions of FFXIV: Endwalker as well–the Collector’s Edition, the Collector’s Box, the Digital Collector’s Edition, and the Standard Edition Come from Sports betting site VPbet . As expected, there will be no physical version of the game itself and all editions come with digital download codes. Whichever edition you preorder, you will be able to start playing on the November 19 early access date.

Soul Hackers 2 Review – Amateurs Hack Systems, Professionals Hack People

From the very beginning, Soul Hackers 2 makes it clear that it’s not interested in wasting time. Within the first two hours of starting up Atlus’s latest JRPG, you’ll have all of your main party members, know the focal points of the story, and have a grasp on almost all of the primary gameplay mechanics. It’s a refreshing and stark contrast to the “slow-burn” kind of gameplay JRPGs are known for, and a very different approach than fans of the larger Shin Megami Tensei series might be used to. It’s clear, then, that the goal of Soul Hackers 2 is to forge a new SMT subseries with a distinct approach to gameplay–a goal which it largely succeeds at.

In the future, mankind is stuck in a rut: Technological and social progress has stalled, and the human race faces a sort of global ennui. Beneath the outer fabric of society, however, groups of gifted humans who can communicate with the supernatural world work underground as “Devil Summoners.” Some, like the Yataga…